Friday, 11 May 2012

Tech to Transform Assessment - part I


Technology can impact assessment in a variety of ways, from substituting digital tests for paper to self-marking online formative assessments, (Substitution and Augmentation in the SAMR model) it has great potential to assess skills and knowledge in ways that we couldn't imagine or were not possible previously, redefining how we assess.

When considering which assessment tool to use, begin with your learning goal.  Understand what it is that you're intending to assess in the first place.  The next consideration is selecting an assessment tool that will give you the kind of information you need to assess students progress toward the particular learning goal.


Too Many Hammers
"Too Many Hammers"

One of my favorite sayings:
'if all you have is a hammer, everything looks like a nail'
certainly applies to assessment. If all you do is assess learning with a paper and pencil test, you're seriously limiting the learning goals you can have for your students.

In a recent Professional Learning session for our Middle and High School staff we aimed to introduce a few items teachers could add to their assessment toolkit.

Socrative is a tool I've written about before in the context of the 'flipped classroom'. This tool has a simple web interface that is made for mobile devices but works well on our student's MacBook Pros. The whole premise behind Socrative is that it can be a way to collect instant feedback on student learning without having to radically modify how we teach.

Typically, teachers will pose problems to students, maybe writing them on the board or asking orally. The lucky student who is called upon gets to answer while some in the class may just play the odds and not engage in the problem. Using Socrative, the teacher can push an "answer space" to every student and have them respond and view the live results challenging everyone to answer. The instructor can immediately use this live feedback to decide if they need to spend more time on this particular topic or if the class is ready to move forward.

In our session, we first pushed a short quiz of belief statements about assessments (crowd-sourced from Twitter, share code: SOC-183118) which had no right or wrong answer*. Respondents selected based on their belief whether the statement was "more true than false" or "more false than true". We downloaded a report of the results. They then partnered up with another teacher and went through the quiz together having discussion on the statements they didn't agree on.
*to assist in data analysis, I marked every question with "more true than false" as the correct answer.


Our MS & HS Maths teachers have used Socrative quite a bit to "take the temperature" of the class following a lesson using 'Exit Ticket' quizzes. (Socrative has a standard one built in or you can make your own) These typically have students rate their own level of understanding or comfort with the material, solve a few example problems, and have an opportunity to ask questions that linger in their minds. Our teachers were already using paper-based Exit Tickets and really like the ease of data analysis that the Excel reports from Socrative quizzes afford them.


We gave participants an Exit Ticket, share code: SOC-175368 at the end to get feedback and to help us know what their needs are for future sessions. 

Though Socrative easily allows us to get a quick read on how all our students are learning, the type of response (multiple choice or written response) limits the depth and types of learning we can assess. To get a glimpse into the thinking process students are using, an entirely different genre of assessment is needed.

'Learning Talks', explained by colleague Andrew McCarthy, allow us to see and review students' metacognition, or thinking about thinking. There are several ways teachers have always done this, using things like oral examination or less formally by questioning. Using technology however we can capture the student's thoughts in the moment, as they're working out a problem. This gives us invaluable insight into their understanding of a topic. I'm describing Learning Talks as a genre here because there are really many ways that they can be done. We focused on a few different ones during our session.

Learning Talks with the MacBook - Video
Students quite often record things or take photographs with their Facetime cameras on their laptops. These cameras can be used simply with Photo Booth  to record a video.  Here are a few ideas:
  • A student can record a "director's commentary" of their own musical composition as it is playing in the background, explaining their choices and intentions. 
  • A student can record themselves talking about a piece of artwork they've made and are displaying to the camera.
  • A pair of students can record a whiteboard or paper drawing of a chemical reaction as they explain it.
  • A group of students engaging in a book talk can record the thoughts and contributions of each member of the group as it happens.
  • A student could create a quick Common Craft style video shooting downward at the table as they manipulate simple paper cut-out figures to illustrate a concept.
Learning Talks with the MacBook - Screencast
Quite often students will create something on their computer or work through a problem using tools like Geometer's Sketchpad. Using Quick Time player, students can record anything that's on the screen of their MacBook while recording their voices. This is what it might look like:
  • A student explains their thinking while solving a Maths problem using Autograph to illustrate the solution.
  • Students could build a simple Keynote illustrating a concept like price elasticity and record a "voice-over" movie.
  • A student could use Skitch to draw or annotate a diagram of a cell membrane while explaining how the structure is related to its function. 
  • A student could use Skitch to annotate on a still photograph of themselves taking a jump shot in P.E. using lines to illustrate the proper technique, arm position, hand postion, etc.

Learning Talks with the iPad - Screencast
Annotating using Skitch or a similar program on your trackpad can be a difficult thing for students. In situations where the annotating, writing or drawing are going to be extensive, it makes sense to move to an iPad.  Several different apps exist to allow you to record screencasts on your iPad and they all take full advantage of the large screen when you can draw or write and see your results directly on the screen and record voice at the same time. Ideas for iPad screencasts:
  • Students "work out" a solution to a maths problem by hand as they explain.
  • Students explain a concept like positive and negative space by sketching on screen and/or by importing examples of images they've found using Safari browser. 
  • Students draw out a timeline as they explain significant events about Singapore in WWII. 
  • Students photograph a piece of text and annotate or highlight the text as they explain.



What ideas do you have about how Learning Talks might be used?  Please add them by leaving a comment.

Our teachers are quite excited to add some new items to their assessment toolkit and several used them the next days in their lessons. In future sessions, we aim to introduce more tools and techniques that can help us expand our thinking about assessment and see the opportunities they can give us to gain insight into what our students know, can do, and understand.

Bullseye image: http://www.flickr.com/photos/camerajohn/5424477763
Hammers image: http://www.flickr.com/photos/juniorvelo/4490511204



Monday, 7 May 2012

Digital Citizenship in the Primary School

Below is a summary of the main points from our parent workshop on Digital Citizenship in the Primary School. You will also find links to some of the tools/sites we recommended in the session.

Our approach to Digital Citizenship


UWCSEA is one of the pilot schools for the Generation Safe 360 Assessment. This rigorous approach ensures all stakeholders in the school community are committed to Digital Citizenship, and have a solid structure in place to support students, teachers and parents. We achieved Bronze status recently, and we are working towards accreditation of Silver and Gold status.

Every student/parent has signed a Learning Technologies Agreement, which aims to get students/parents to begin the conversation around responsible use with technology at school and at home.

We are adapting resources from Common Sense Media as a basis for our Digital Citizenship Curriculum. Lessons are based around three broad strands: Safety and Security, Learning with Technology, and Digital Citizenship.
Sample Infant Unit - Going Places Safely
Sample Junior Unit - Rating Websites

We promote balanced use of technology. We advocate physical activity, face-to-face contact with peers and encourage students to use the best tool for the task at hand. If that is a pencil and paper, no problem! We're not forcing kids to use technology. Instead, we see it as one of many tools they can use for learning.

The school has a very useful Parent iLearn Information website you might like to bookmark. It has links to school policies, advice, and guides to sites such as Facebook.

How can Parents help?

( BY NC SD ) flickr photo by sean dreilinger:
http://flickr.com/photos/seandreilinger/3069423809/


Embrace their world
Involving yourself in the activities your child enjoys through technology can go a long way towards mutual respect and understanding. Why not try that game your son/daughter has been hooked on lately? Find out why it is so engaging.

As them to teach you some of the things they know - they may well have discovered many shortcuts you could benefit from!

Encourage Balanced Use
Help them understand the importance of outdoor play, varied interests and face-to-face interactions with friends.

Dialogue
The Common Sense Media Agreement is an excellent starting point for beginning the conversation. Maintaining an open line of communication with your child is crucial for your parent/child relationship in the years ahead.

Set Boundaries
Parents sometimes hesitate in setting boundaries for technology use because technology can be used as a tool for learning as well as for entertainment and social activity. Setting terms of use guidelines, such as no laptops in bedrooms, time limits or keeping mobile phones in a central place at bedtime are suggestions you may wish to consider as a starting point. This resource provides some good suggestions for time limits, and this site provides some great tips for reducing screen time.

Role Model
You are your child's most important role model with technology. It is unfair to ask them to switch off devices if you won't do the same. Show them how you maintain balance in your life and ask them to help monitor your technology use as well.

No Bullying
Let them know that bullying is not to be tolerated, whether in person or online. We frequently say, "If you wouldn't say it in person, don't say it online." Reinforcing this message helps students see how serious it is.

Privacy
Help your child understand that in today's cut-and-paste world, they need to be especially careful about what they 'say' online.

Navigating and setting up appropriate privacy settings on any social networking site they may be using is important, as is having strong passwords and keeping them private.

Resources to support parents


View Pure is a tool to help eliminate comments/related videos from YouTube when showing them to kids. This does require pre-screening videos, however is a much more pleasing interface to view from than YouTube itself.

Have you set up strict filtering as the default option when doing a Google search? This link to a quick video tutorial will walk you through the process.

For younger students, you may find exploring the parental controls available on a Mac to be useful. Parental Controls allow you to limit specific apps, or block access to certain websites, set time limits for usage and/or restrict access at certain times of the day. While these controls can be useful, we do encourage you to talk with your child about any concerns you may have as well.

For older students with whom you think distraction may be an issue, there are a range of tools to help track time and/or manage distractions when using computers. You may like to explore:
Self Control (for Mac)
Self Restraint (for Windows/Linux)
Rescue Time

Here is a blog post from the Digital Literacy team about Safety Online in the Early Years which has some useful strategies including a list of kid-friendly search engines.

Next Year


We are planning more parent workshops for next year, and as always, are keen to get feedback so we can best meet your needs. Please complete this brief survey to help us in our planning.

Wednesday, 28 March 2012

5 Minutes to Safer Searching & Viewing

We always want to help our students find the most relevant information when searching or viewing content online.

Here are two great suggestions which can lead to a safer online experience for our students.

1. View Pure
www.viewpure.com is a site which allows you to 'purify' YouTube videos by stripping away the comments section and the related videos, leaving you with only the video you want students to see.

Here's a quick tutorial showing how to install and use it:


2. Strict Filtering on Google Search
Most Google users aren't aware that the default level of filtering for search results is set to 'Moderate'. Setting the filtering to Strict, means that students are less likely to come across inappropriate content. Watch the tutorial below to see how easy it is to change:

Tuesday, 27 March 2012

Four assessment tools you'll flip over.

White Men by David Reeves, on Flickr
"White Men by David Reeves"
The "flipped classroom" is a way of describing instructional methods that invert the traditional model of learning where the teacher dispenses content to her or his students during lessons and then sends them on their way to complete problems and meaning-making at home.

In flipped instruction, students front-load the content outside of lessons, typically using technology like video or interactive modules prepared by their teachers, and then participate in problem-solving and other consolidation activities during face-to-face time with the teacher.

Creative Commons Attribution-Noncommercial 2.0 Generic LicenseThe topic has been written about a lot lately as the lightning rod for the movement, Khan Academy, have certainly raised the profile of this style of learning some people think for the better, others for worse. No matter what you think about flipped instruction, the movement has resulted in a new crop of assessment tools for teachers so that they can collect data (which is critical in a flipped classroom) on student's understanding as they are learning and I'll highlight a few here.

Quizlet is a flash-card based tool that lets teachers and students create sets of cards and then quiz in a variety of ways. Teachers can set up groups where they can keep track of the progress of students. The site also has social media features where members of Quizlet can upload their sets of cards and find those uploaded by others.

See more videos from Quizlet on Vimeo or check out the teacher page.


Brain Genie is an environment that contain video learning modules for Math and Science. Teachers can set-up their classes and set goals for the students. After each module, students can check their progress by answering questions related to the content. Their progress is tracked and is then monitored by the teacher so they can pinpoint areas requiring further support for their students.











Class Dojo is a little different than all the rest of these as this site allows a teacher to easily leave formative feedback on behaviors for each student they set-up in their class. Each student is displayed as an avatar and you can set-up a customized list of behavioral criteria in two categories, positive (participating in discussion, helpful, organized, on task, etc) and negative (late, homework not done, disruptive, off task, etc).


From your laptop or any mobile device, you can see your class, and simply tap on a student avatar to leave some feedback. All the feedback is logged for the students and kept as an "overall performance" rating based on how many positive VS negative ratings they get.

Reports are easily generated and stored as PDF or emailed direct to parents.

Socrative allows you to set-up instant feedback from your students on questions that you present orally, write on the board, or present to them via the electronic quizzing function. The students log in to the teacher's online "room" using their secret number and once there wait for the teacher to ask a question. They can respond on any device with an internet connection such as a smartphone, iPod, tablet, or laptop computer. The teacher's interface displays a live record of the responses and with the quiz function, keeps a report that the teacher can use as an assessment grade.


Socrative introduction video (new) from Socrative Inc. on Vimeo

Quizzes are available from sources already made like these from the Times Educational Supplement for GCSE Science. Quizzes can also be set up by a teacher either in Socrative or using an Excel template.
Once created quizzes are easily shared between people simply by using a code that goes along with the quiz.

Socrative also has a "space race" game where individuals or teams of students can race against each other as they answer questions correctly. Another nice feature is the "Exit Ticket" that asks students to reflect on their learning for the day. The teacher can see the report and get a sense on how the students are feeling after the lesson so they can plan to follow up with those who are less confident about their learning.

So, whether you decide the "flip" is for you, these tools can make it easier for you to provide meaningful feedback to students more frequently and with less effort grading allowing you to target students for support.